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Liveblocks Broadcast vs Socket.IO

Discover how Liveblocks Broadcast compares to Socket.IO, and understand which is right for your use case, based on dimensions such as core features, pricing, reliability, and scalability.

Liveblocks Broadcast

What is Liveblocks Broadcast?

Liveblocks Broadcast is a real-time communication solution that helps developers embed collaborative experiences into their products.

Suitable for:

  • Interactive gaming
  • Live streaming
  • Collaborative applications

Not suitable for:

  • Static content websites
  • Non-interactive media

Pros:

  • Pre-built components
  • Reliable
  • Low latency
  • Easy integration
  • Fully hosted

Cons:

  • High cost for paid versions

What is Socket.IO?

Socket.IO is a library created in 2010 that provides realtime, bi-directional communication between clients and servers. It allows the management of connections, sending and receiving messages, and more. Built on top of the WebSocket protocol, it provides additional capabilities compared to raw WebSockets. WebTransport (a WebSocket alternative) is also supported.

Suitable for:

  • Chat and messaging
  • Dashboards
  • Mulitplayer games

Not suitable for:

  • Audio & video

Pros:

  • Multiplexing and data broadcast support
  • Disconnection detection and automatic reconnections
  • Adapters for horizontal scaling
  • Fallback support

Cons:

  • Message ordering guarantees are at most once / least once only
  • Memory leakage issues
  • Not multi-region

Compare Liveblocks Broadcast and Socket.IO

Let’s compare Liveblocks Broadcast and Socket.IO, looking at key dimensions such as their core features, pricing, integrations, QoS, performance, and security and compliance.

Disclaimer:This comparison was created based on documentation and resources freely available online about Liveblocks Broadcast and Socket.IO. The content was last updated on 29 Jul 2024 for Liveblocks Broadcast and on 10 Jun 2024 for Socket.IO. Be sure to double-check everything before you make any decisions. If you do find anything incorrect or out of date, then please contact us.

Core features
Pub/Sub messaging

Reduces communication code complexity, simplifying the process of building highly functional and architecturally complex realtime apps.

Liveblocks Broadcast

No

Liveblocks Broadcast only offers basic broadcast capabilities.

Socket.IO

No

Need to rely on a third party - e.g. use a Redis adapter to broadcast events to clients through the Redis pub/sub mechanism.

Read more
Chat capabilities

Accelerates the time to implement rich chat experiences with features such as read receipts, typing indicators, and more.

Liveblocks Broadcast

No

Liveblocks does not support comprehensive chat capabilities such as 1-on-1 messaging, group chats, message history, read receipts, typing indicators, file sharing, and emojis. You will need to build this out by integrating with other chat solutions or by using the Liveblocks Realtime API.

Socket.IO

Partial

As it's a library, you need to create the chat capabilities yourself. But this can be done using Socket.IO.

Collaboration capabilities

Enables you to quickly integrate realtime collaborative features like live cursors, member location, avatar stacks, and component locking.

Liveblocks Broadcast

Partial

Liveblocks supports collaboration features like comments, notifications, and text editor out-of-the-box. For other features like live cursors, member location, avatar stacks and component locking, you would need to use Liveblocks Realtime APIs to build them.

Read more
Socket.IO

Partial

As it's a library, you need to implement collaboration capabilities yourself. But you can do this using Socket.IO itself.

State sync capabilities

Enables realtime data synchronization across devices and users, ensuring a cohesive and up-to-date user experience.

Liveblocks Broadcast

Yes

Liveblocks supports state sync capabilities through its Live Storage feature. It is a realtime sync engine thats reflects changes to the frontend instantly.

Read more
Socket.IO

No

The library does not support this. You would need to create a bespoke state sync capability or integrate a third party library to get state synchronisation.

Presence

Maintaining a view of which users are connected, and their associated metadata, enables their online status to be updated in realtime.

Liveblocks Broadcast

Yes

Liveblocks supports presence for up to 30 people.

Read more
Socket.IO

Partial

It is the duty of your application to link a Socket.IO connection to a user account.

Read more
Occupancy

High-level metrics about the clients currently connected to a channel make it simple to show things such as connected user count, or display which channels are the most popular.

Liveblocks Broadcast

Yes

Liveblocks supports occupancy with its Rooms feature.

Socket.IO

Partial

Rooms are available. It is possible to query for rooms and SIDs.

See more
Message interactions

Enables interaction with previously-sent messages, facilitating the implementation of features like message reactions and threads.

Liveblocks Broadcast

No

Socket.IO

Partial

You would need to build the message interaction functionality yourself on top of Socket.IO.

Learn more
Message history

Enables clients to catch up on missed messages when inactive, ensuring a user doesn’t miss any important messages.

Liveblocks Broadcast

No

Liveblocks has an 'Undo/redo’ feature instead.

Read more
Socket.IO

No

The Socket.IO server does not store messages. Your application has to persist messages somewhere for the clients that are not currently connected.

Learn more
Push notifications

Cross-platform push notifications make it possible to deliver important and timely messages to users even when they’re inactive.

Liveblocks Broadcast

No

Socket.IO

No

Socket.IO not support Push notifications. You would need to build this capability yourself and/or use another library.

Learn more
Message delta compression

Minimizes bandwidth and can reduce latency, particularly in scenarios where continuous updates are sent.

Liveblocks Broadcast

No

Socket.IO

No

Programmatic management

Enables the automation of provisioning, management, and testing of service resources, simplifying integration with existing development workflows such as CI.

Liveblocks Broadcast

Yes

Socket.IO

Yes

The Socket.IO server is initialised in code. It is possible to configure the socket.IO server's configuration in code as well.

Learn more
Pricing
Free plan

With a free plan, you can test the service’s functionality and compatibility with your project before committing to a paid plan.

Liveblocks Broadcast

Yes

Liveblocks has a starter plan which is free for up to up to 100 monthly active users.

Read more
Socket.IO

Yes

Open Source framework that uses the MIT license.

Pricing model

The pricing model should align with your project's expected load, usage patterns, and budget in order to be cost-effective and efficient.

Liveblocks Broadcast

Liveblocks uses a tiered pricing model:

  • Starter (free): up to 100 Monthly Active Users (MAU).
  • Pro ($230/month): up to 1k MAUs, with additional users $0.23 per MAU.
  • Enterprise (custom pricing): custom MAUs, 99.9% uptime SLA, and private dedicated servers.
Read more
Socket.IO

Open Source framework that uses the MIT license.

Integrations & interoperability
SDKs

Supporting multiple languages and platforms offers greater flexibility when building cross-platform realtime apps.

Liveblocks Broadcast
  • JavaScript (NodeJS)
Socket.IO

Client and Server APIs only.

  • C++
  • Swift
  • Java
  • Javascript
  • Typescript
  • Node.js
  • Python
  • Golang
  • Rust
  • Dart
  • .NET
  • Kotlin
Supported realtime protocols

Support for multiple protocols provides the flexibility to choose a protocol that best suits your project’s requirements.

Liveblocks Broadcast
  • WebSockets
  • HTTP
Socket.IO
  • WebSocket
  • WebTransport
  • HTTP
Serverless functions

Enables integration with third-party cloud providers by facilitating the execution of custom code against messages to perform business logic like on-the-fly translation.

Liveblocks Broadcast

None.

Socket.IO

No

It is not possible to trigger serverless functions with Socket.IO on it's own.

See this Reddit post for more info
Streaming & queueing

Provides a dependable method to reroute messages from the service to third-party streams and queues for further processing.

Liveblocks Broadcast

No

Socket.IO

No

Socket.IO does not offer native queues and streaming.

Observability services

Enables realtime monitoring and troubleshooting by offering insights into service behavior directly in your observability platform of choice.

Liveblocks Broadcast

Yes

Liveblocks includes observability services through its monitoring dashboard, enabling you to track and manage collaborative experiences within your application. The dashboard provides various metrics, such as active users, active rooms, comments, notifications, and data stored.

Socket.IO

Yes

The Socket.IO admin UI can be used to have an overview of the state of your Socket.IO deployment.

CI/CD tools

Makes it possible to provision and configure service infrastructure as part of a CI or CD pipeline, enabling repeatable and reliable deployments.

Liveblocks Broadcast

No

Socket.IO

No

Quality of Service
Scalability

Scalability is vital as it ensures the service can handle increased data load or users without compromising performance.

Liveblocks Broadcast

Unknown.

Socket.IO

No published metrics. Socket.IO servers don’t communicate between them, so you need a way to route events to all clients, even if they are connected to different servers. This is made possible by using adapters, of which the Redis adapter seems to be the most popular choice.

Guaranteed message delivery

Ensures messages are never lost during transmission, even in the presence of network disruptions.

Liveblocks Broadcast

No

Socket.IO

Partial

By default, Socket.IO provides an "at most once" guarantee of delivery. From the client side, you can achieve an at least once guarantee with acknowledgements and timeouts.

Guaranteed message ordering

Maintains the sequence of messages as they were sent. This is particularly important in apps where the chronological order of messages is essential for meaningful communication.

Liveblocks Broadcast

No

Socket.IO

Yes

Socket.IO guarantees ordering, no matter which low-level transport is used.

Read more
Exactly-once message delivery

Guarantees that each message is processed exactly once, preventing data inconsistencies that can arise from duplicate processing or missing messages.

Liveblocks Broadcast

No

Socket.IO

No

At least once or at most once only.

Performance & availability
Uptime Guarantee

An uptime guarantee instills confidence in the reliability of the service and protects your business from the negative impacts of downtime.

Liveblocks Broadcast
  • For Starter and Pro Plans - None
  • For Enterprise Plan - 99.9% Uptime SLA
Read more
Socket.IO

No

It is a library, not a platform.

Global edge network

By bringing servers (Points of Presence, or PoP) geographically closer to the devices of end users, and routing requests to the nearest PoP, global latency is reduced to a minimum.

Liveblocks Broadcast

Yes

Liveblocks manages a WebSocket edge network which makes use of uses the Cloudflare Workers global network.

Read more
Socket.IO

No

Multi-region data replication (message durability)

By replicating data across multiple regions, the risk of data loss or downtime is greatly mitigated since if data is lost or a server fails in one region, the information can be retrieved from another.

Liveblocks Broadcast

No

Socket.IO

No

No single point of failure or congestion

Having no single point of failure means a system is resilient and can continue to operate even if one part fails. Avoiding a single point of congestion ensures messages flow efficiently across the system and avoids bottlenecks that could lead to performance issues under load.

Liveblocks Broadcast

Yes

Liveblocks uses their data hosting provider's backup services to reduce risk of data loss under hardware failure. They also monitor services to alert the team of failures affecting users.

Socket.IO

No

As Socket.IO is a library, the implementation of it dictates points of failure and congestion.

Latency

Low latency is crucial for realtime apps as it ensures swift and efficient data transmissions, providing a smoother and more responsive user experience.

Liveblocks Broadcast

Unknown.

Socket.IO

Unknown

Security & compliance
API key authentication

Simplifies the authentication code on trusted servers compared to requesting, managing, and refreshing tokens.

Liveblocks Broadcast

Yes

Socket.IO

No

Token-based authentication

Provides a means to securely authenticate user devices against your user management system.

Liveblocks Broadcast

Yes

Supported with JSON Web Tokens (JWTs). Two options are available: Access Tokens and ID Tokens.

Read more
Socket.IO

No

No native Token based auth. It is possible to use middlewares.

Single Sign-On (SSO) authentication

SSO streamlines login processes, boosts security by minimizing password use, and meets compliance needs for secure data access management.

Liveblocks Broadcast

Yes

Socket.IO

No

No native SSO. It is possible to use middlewares.

Rules for permissions and operations

Provides control over which users can subscribe and publish to certain channels.

Liveblocks Broadcast

Yes

Socket.IO

No

End-to-end encryption

Ensures that the data transmitted between the client and the API server remains confidential and secure while in transit.

Liveblocks Broadcast

Yes

Socket.IO

No

Encryption at rest

Ensures data stored by the service is secure and compliant, while also mitigating the risks of a data breach.

Liveblocks Broadcast

Yes

Socket.IO

No

Compliance

Compliance with regulations can impact your ability to meet legal obligations in your industry.

Liveblocks Broadcast
  • SOC2 Type 1
Socket.IO

None.

Alternatives to Liveblocks Broadcast and Socket.IO

Whilst both Liveblocks Broadcast and Socket.IO are worth considering as options for realtime experiences, they aren’t without their limitations. We suggest evaluating them against the following alternatives to make sure you find the right solution for your needs.

Alternatives to Liveblocks Broadcast

PubNub is a developer API platform that powers the realtime infrastructure in apps to build engaging Virtual Spaces where online communities can connect.

Pusher is a first-generation pub/sub messaging service that provides bi-directional hosted APIs for adding realtime features to applications.

Socket.IO is a library that provides realtime, bi-directional communication between clients and servers. It allows the management of connections, sending and receiving messages, and more.

See more alternatives to Liveblocks Broadcast

Alternatives to Socket.IO

Azure SignalR is an Azure-hosted, fully managed realtime framework built on top of an open-source software library for Microsoft ASP.NET.

PubNub is a developer API platform that powers the realtime infrastructure in apps to build engaging Virtual Spaces where online communities can connect.

Pusher is a first-generation pub/sub messaging service that provides bi-directional hosted APIs for adding realtime features to applications.

Discover how Liveblocks Broadcast and Socket.IO stack up against Ably

Ably is the definitive realtime experience platform of the internet. See how we compare to Liveblocks Broadcast and Socket.IO on key dimensions such as core features, pricing, integrations, QoS, performance, and security and compliance.

Try Ably for free to discover the benefits for yourself

Ably has built reliable realtime infrastructure so you don’t have to. On our free plan you benefit from:

  • 6M monthly messages
  • 200 concurrent channels
  • 200 concurrent connections