7 min readPublished Mar 27, 2023

PubNub vs. Socket.IO

PubNub and Socket.IO are two separate technologies developers can use to power realtime messaging in web and mobile apps for use cases like live chat, multiplayer collaboration, and data broadcast. But which one should you use? In this article, we’ll look at how Socket.IO and PubNub compare. The following points are covered:

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What is Socket.IO?

Socket.IO is an open-source realtime library that enables low-latency, bi-directional communication between web clients and servers. Built on top of the WebSocket protocol, Socket.IO provides additional capabilities compared to raw WebSockets:

  • Fallback to HTTP long polling for environments where WebSockets aren’t supported (e.g., older browsers and some corporate networks with proxy servers).

  • Disconnection detection, packet buffering, and automatic reconnections.

  • Multiplexing (namespaces).

  • Broadcasting to all clients, or a subset of clients via rooms.

  • Acknowledgments (via callbacks).

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Socket.IO advantages and disadvantages

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Socket.IO pros

  • Making use of namespaces enables you to minimize the number of TCP connections used, and save socket ports on the server, while broadcasting allows you to efficiently distribute data in scenarios where you need to fan out the same message to multiple users. 

  • Socket.IO is easy to get started with; it provides a simple API for both the client side and the server side, making it straightforward to implement realtime functionality into your application. 

  • Integrations with various solutions for horizontal scaling: Redis, MongoDB, Postgres, AMQP / RabbitMQ, so you can choose the one that best suits your needs. Note that you must use one of these when you scale beyond a single Socket.IO server, to pass events between nodes, and ensure that events are properly routed to all clients.

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Socket.IO cons

  • Socket.IO does not guarantee exactly-once messaging semantics. By default, Socket.IO provides an at-most-once delivery guarantee. This means there’s a chance some messages might never get delivered to recipients, especially when poor network conditions and disconnections are involved. If you’re unhappy with the default semantics, you can configure Socket.IO to provide an at-least-once messaging guarantee. However, this brings additional engineering complexity - you have to use acknowledgments, timeouts, assign a unique ID to each event, persist events in a database, and resend events upon reconnections.  

  • Socket.IO offers a limited set of capabilities. Unlike other similar solutions, Socket.IO doesn’t provide features like message history, push notifications, webhooks, or serverless functions. There are only a few client and server implementations (Socket.IO is primarily a JavaScript/Node.js solution), there’s no native support for end-to-end encryption, and no Socket.IO mechanism to generate and renew tokens for authentication.

  • Socket.IO is designed to work in a single region, rather than a multi-region architecture. This can lead to issues such as increased latency (if your users are in different regions), and even system downtime - what happens if the datacenter where you have your Socket.IO servers goes through an outage?

Learn more about Socket.IO’s pros and cons

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What is PubNub?

PubNub is a PaaS that allows developers to build and deliver interactive, realtime experiences in web and mobile apps. PubNub provides capabilities like:

  • Pub/sub APIs.

  • Presence.

  • Push notifications.

  • Message history/persistence.

  • Serverless functions (PubNub Functions).

  • Authentication and encryption. 

  • File sharing.

  • Fully-managed edge messaging infrastructure.

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PubNub advantages and disadvantages

  • Client SDKs for a variety of languages and platforms: JavaScript, Dart, Swift, Unity, PHP, Java, Go, Python, Ruby, Objective-C, Android, and more. 

  • 99.999% uptime SLA (for customers with the Pro package), and compliance with GDPR, SOC 2, CCPA, and HIPAA (the latter is only available for Pro customers).

  • Provides globally-distributed infrastructure spanning 15 datacenters, with data replication in multiple regions to protect against single points of failure.

  • PubNub does not guarantee that messages reach subscribers in the exact same order in which they are published. Message delivery is not guaranteed either - there’s a queue limit of 100 messages. If more than 100 messages are published while a user temporarily loses connectivity (e.g., driving through a tunnel), older messages will get discarded, and will never be delivered to the user once they reconnect. 

  • HTTP long polling is used for realtime communication between PubNub servers and clients. Note that long polling is an inferior option to other realtime transports. For example, compared to WebSockets, long polling is more resource-intensive, and has higher latencies.  

  • PubNub has a rather complex pricing model. It’s based on the number of monthly active users (MAUs), plus the number of transactions per month. However, there are tens of different transaction types, making it difficult to calculate and predict ongoing costs. Exceeding the number of MAUs & transactions allowed for your package may result in automatically being upgraded to a more expensive plan, or having your product keys locked. 

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Comparing PubNub and Socket.IO

We’ll now look at the high-level similarities and differences between PubNub and Socket.IO, compare their features, and briefly cover their use cases. 

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How are PubNub and Socket.IO similar?

The most obvious similarity is that PubNub and Socket.IO are technologies you can use to power realtime functionality in web and mobile apps. 

Another similarity is that both PubNub and Socket.IO offer some flexibility in terms of messaging patterns. To be more exact, PubNub and Socket.IO can be used for 1:1 messaging, but also for 1:many communication. This is made possible by PubNub Channels (pub/sub channels), respectively Socket.IO’s broadcast and rooms features. 

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PubNub and Socket.IO use cases

PubNub and Socket.IO can both be used to power realtime network communication for several different types of use cases:

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How are PubNub and Socket.IO different?

The first difference of note is that Socket.IO is an open-source technology; its source code is freely available for developers to use. In contrast, PubNub is a commercial (paid) solution. 

Another key difference - with Socket.IO, you have to host and manage your own server cluster (or find someone to do it for you). In comparison, PubNub is a managed, globally-distributed, cloud-based offering. It's arguably easier and less time-consuming (from an engineering point of view) to use a PubNub setup than it is to configure and manage your own cluster of Socket.IO servers.

A major difference is that Socket.IO primarily uses WebSockets (with HTTP long polling as a fallback) for realtime communication. In comparison, PubNub uses long polling, a WebSocket precursor. See how WebSockets compare to long polling

PubNub offers more capabilities compared to Socket.IO. For example, it provides push notifications, webhooks, serverless functions, and presence, which are missing from Socket.IO’s feature set.

PubNub also has more SDKs, for a considerable range of programming languages and platforms (JavaScript, Dart, Swift, Unity, PHP, Java, Go, Python, Ruby, Objective-C, Android, and more). Meanwhile, Socket.IO offers one official Socket.IO server implementation (Node.js), and four official client implementations (JavaScript, Java, C++, Swift). Note that there are also a few community-maintained server and client implementations in other languages, such as Python and Golang. 

The last difference we’re going to mention is security. Socket.IO provides limited native security capabilities; for example, there’s no out-of-the-box mechanism to generate and renew tokens for authentication. In comparison, PubNub has better native security capabilities, such as TLS and AES-256 encryption, authentication (secret keys and tokens), and compliance with GDPR, SOC 2, CCPA, and HIPAA.

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PubNub vs. Socket.IO: Features and capabilities compared

The table below compares PubNub and Socket.IO features and capabilities. (Note that the table is scrollable). 

Feature/Capability

PubNub

Socket.IO

Infrastructure

Hosted/managed for you.

You have to self-host / manage it yourself.

Scalability

Claims it can handle unlimited concurrent connections and unlimited channels.

Unclear to what extent you can scale Socket.IO, but it’s a difficult challenge.

Latency

PubNub advertises sub-250ms worldwide latencies.

Unknown

Multi-region architecture

Yes

PubNub has a globally-available mesh architecture with no central point of failure.

No

Socket.IO is designed to work in a single region.

Uptime SLA

99.999% uptime SLA for customers with the Pro package.

Unclear if any SLA is provided for the Starter and Free tiers.

N/A

Guaranteed message ordering

No

PubNub does not guarantee message order and in general does not guarantee that messages are stored or sent in the exact same order in which they are published.

Yes (according to the documentation).

Exactly-once delivery

No

PubNub is not a guaranteed message delivery service.

No

Reconnections with continuity

PubNub SDKs support automatic reconnections.

However, there’s a queue limit of 100 messages. If more than 100 messages are published while a user is disconnected, older messages will get discarded, and will never be delivered to the user once they reconnect.

Provides automatic reconnections, but some messages may never get delivered upon reconnection.

Push notifications

Yes

No

Transport protocol(s)

HTTP long polling

WebSockets (primary) and HTTP long polling (fallback)

Webhooks

Yes

No

Events

PubNub makes it possible to capture, filter, send and receive custom events and actions.

Socket.IO allows you to emit events in different ways, including:
- to all clients in a namespace 
- to all clients in a room (or more rooms)
- to individual socket connections
- to all connected clients

Note that there are some reserved events names that you shouldn’t use in your app. Examples include:
- connect
- connect_error
- disconnect
- disconnecting
- newListener
- removeListener

Integrations

PubNub offers integrations with tools such as:

- Agora and Vonage (for voice and video calls).
- Amazon SQS and Amazon Kinesis (for backend streaming).

Only provides a few integrations with tools like Redis, MongoDB, and Postgres. You need to use one of them if you plan to scale to more than one Socket.IO server.

Serverless functions

Yes (PubNub Functions)

No

Message history

Yes

No

Pub/sub messaging 

Yes (PubNub channels)

Yes (Rooms)

Presence

Yes

No

Security

TLS and AES-256 encryption, secret API keys and tokens for authentication, compliance with GDPR, SOC 2, CCPA, HIPAA (the latter is only available for Pro customers).

Limited native security capabilities (e.g. CORS support). Doesn’t provide more complex features like a mechanism to generate and renew tokens, or end-to-end encryption.

SDKs

PubNub offers a range of client libraries targeting languages and platforms like JavaScript, Dart, Swift, Unity, PHP, Java, Go, Python, Ruby, Objective-C, and Android.

Initially, Socket.IO provided a Node.js server and a JavaScript client implementation. More recently, several other server and client SDKs have appeared, targeting languages like Python, Go, and Java (most are community-made and might have a limited feature set).

Pricing

The PubNub pricing model is based on:
- the number of monthly active users (MAU)
- the number of transactions (note that there are tens of transaction types).

It’s difficult to calculate and predict ongoing costs. Exceeding the number of MAUs & transactions allowed for your package may result in automatically being upgraded to a more expensive plan, or having your product keys locked. 

Note that PubNub also charges for support.

N/A

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PubNub and Socket.IO alternatives

We hope this article is a good starting point for you to discover the advantages, disadvantages, similarities, and differences between PubNub and Socket.IO.

Whilst Socket.IO is open-source, and its source code is freely available for any developer to use, building dependable realtime features powered by Socket.IO is a complicated affair. For more details about the challenges and complexities of building scalable realtime experiences with Socket.IO, check out Scaling Socket.IO - practical considerations

Although PubNub removes the need to manage realtime infrastructure yourself, it comes with its own limitations. For example, it uses HTTP long polling as the transport protocol for realtime communication, which is inferior in almost every way compared to WebSockets. Furthermore, PubNub provides rather weak assurances regarding data integrity (message ordering and delivery are not guaranteed). 

It is ultimately up to you to decide if PubNub/Socket.IO is the best choice for your specific realtime use case. However, if you’re interested in further weighing your options, here are some alternative solutions you can explore:


Ably, the most reliable and scalable alternative to PubNub and Socket.IO

Ably is a realtime experience infrastructure provider. Our realtime APIs and SDKs help developers power multiplayer collaboration, chat, data synchronization, data broadcast, notifications, and realtime location tracking at internet scale, without having to worry about managing and scaling messy realtime infrastructure.


Ably offers:

  • A globally-distributed network of datacenters and edge acceleration points of presence. 

  • Client SDKs for every major programming language and development platform. 

  • Pub/sub APIs with rich features, such as message delta compression, multi-protocol support (WebSockets, MQTT, Server-Sent Events), automatic reconnections with continuity, presence, and message history. 

  • Guaranteed message ordering and delivery. 

  • Global fault tolerance and a 99.999% uptime SLA.

  • < 65ms round-trip latency (P99).

  • Elastic scalability to handle up to millions of concurrent clients, and a constantly fluctuating number of connections and channels. 

Find out more about Ably and how we can help with your realtime use case:

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