LiveObjects pricing

How LiveObjects operations contribute to your message count and strategies to optimize costs.

Ably bills LiveObjects operations using ObjectMessages. An ObjectMessage is the unit of change in LiveObjects. Each state mutation, such as setting a key, incrementing a counter, or creating an object, generates one or more ObjectMessages. Each ObjectMessage follows the standard inbound/outbound counting pattern.

LiveObjects operations

The following table shows how LiveObjects operations contribute to your message count:

OperationMessages counted
LiveMap
LiveMap set or remove1 inbound message per operation
LiveMap create (shallow)2 inbound messages (create + assign)
LiveCounter
LiveCounter increment or decrement1 inbound message
LiveCounter create2 inbound messages (create + assign)
ObjectMessage delivery1 outbound message per connected client
Synchronization1 outbound message per object synchronized
REST API fetch1 outbound message per object in response
Batch operation1 inbound message per operation in the batch

Nested object creation generates additional messages for each nested object.

Channels

Each LiveObjects channel contributes to your channel count. Subscribing to updates does not affect the number of messages received by a client. Any client attached to a channel with the object-subscribe capability automatically receives all object messages for that channel. Subscribing to updates on an object adds a listener that is called whenever the client receives updates for that object.

Connections

Ably bills each connected client for connection minutes. A connection-minute is counted for every minute a client maintains an open connection, regardless of activity. Clients that remain connected but idle still accrue connection minutes.

Cost optimization

Prefer flat data structures

Setting a primitive value on a LiveMap costs one message. Creating a nested LiveMap costs two or more messages (one to create the object, one to assign it), plus additional messages for each level of nesting. Flatten your data model where possible to reduce the number of messages per update.

Minimize objects per channel

Each object on a channel is synchronized when a client attaches or resynchronizes. Fewer objects per channel reduces the cost of synchronization. Distribute objects across channels based on which clients need access to them.

Synchronization

During initial synchronization and resynchronization, Ably sends each object on the channel as a message.

For example, if a channel contains 10 objects (such as LiveMap and LiveCounter instances), a client attaching to the channel receives 10 messages during synchronization.

Similarly, if a client becomes disconnected and needs to resynchronize, it receives messages for each object that needs to be synchronized.

Only reachable objects are counted. Ably may send tombstone objects to the client, but these will not count towards your usage.

REST API

The LiveObjects REST API also counts messages for operations performed.

When fetching objects via the REST API, each instance of an object type included in the response is counted as one message.

Each operation published via the REST API counts as one message. When creating objects using the path field, the server constructs two messages (a create operation and a MAP_SET operation to assign it).