# Getting started: LiveObjects in Swift This guide shows how to integrate Ably LiveObjects into your Swift application. You will learn how to: * Create an Ably account and get an API key for authentication. * Install the Ably Pub/Sub SDK. * Create a channel with LiveObjects functionality enabled. * Use the [PathObject API](https://ably.com/docs/liveobjects/concepts/path-object.md) to access objects on a channel. * Create, update and subscribe to changes on LiveObjects data structures: [LiveMap](https://ably.com/docs/liveobjects/map.md) and [LiveCounter](https://ably.com/docs/liveobjects/counter.md). ## Authentication An [API key](https://ably.com/docs/auth.md#api-keys) is required to authenticate with Ably. API keys are used either to authenticate directly with Ably using [basic authentication](https://ably.com/docs/auth/basic.md), or to generate tokens for untrusted clients using [token authentication](https://ably.com/docs/auth/token.md). [Sign up](https://ably.com/sign-up) for a free account and create your own API key in the [dashboard](https://ably.com/dashboard) or use the [Control API](https://ably.com/docs/platform/account/control-api.md) to create an API key programmatically. API keys and tokens have a set of [capabilities](https://ably.com/docs/auth/capabilities.md) assigned to them that specify which operations can be performed on which resources. The following capabilities are available for LiveObjects: * `object-subscribe` - grants clients read access to LiveObjects, allowing them to get the channel object and subscribe to updates. * `object-publish` - grants clients write access to LiveObjects, allowing them to perform mutation operations on objects. To use LiveObjects, an API key must have at least the `object-subscribe` capability. With only this capability, clients will have read-only access, preventing them from calling mutation methods on LiveObjects. For the purposes of this guide, make sure your API key includes both `object-subscribe` and `object-publish` [capabilities](https://ably.com/docs/auth/capabilities.md) to allow full read and write access. ## Install Ably Pub/Sub SDK LiveObjects is available as part of the Ably Pub/Sub SDK via the dedicated LiveObjects plugin. The plugin ships as the `AblyLiveObjects` product of the `ably-cocoa` package from version 1.3.0 onwards, and is available through Swift Package Manager only. There is no separate package or version to install: the plugin is versioned and released as part of `ably-cocoa`. The LiveObjects plugin requires a minimum deployment target of iOS 14, macOS 11, or tvOS 14, and Xcode 16.3 or later. Add the Ably SDK and the LiveObjects plugin to your Xcode project: 1. Select File → Add Package Dependencies. 2. Paste `https://github.com/ably/ably-cocoa` in the search box. 3. Set the dependency rule to version 1.4.0 or later. 4. Add both the `Ably` and `AblyLiveObjects` products to your target. To install the plugin in another Swift package instead, add both products to your target's dependencies in `Package.swift`: ### Swift ``` dependencies: [ .package(url: "https://github.com/ably/ably-cocoa", from: "1.4.0"), ], targets: [ .target( name: "MyTarget", dependencies: [ .product(name: "Ably", package: "ably-cocoa"), .product(name: "AblyLiveObjects", package: "ably-cocoa"), ] ), ] ``` For the complete installation notes, platform requirements, usage overview and example app, see the [LiveObjects section of the ably-cocoa README](https://github.com/ably/ably-cocoa#liveobjects). Import the SDK and the LiveObjects plugin into your project: ### Swift ``` import Ably import AblyLiveObjects ``` ## Instantiate a client Instantiate an Ably Realtime client from the Pub/Sub SDK, providing the LiveObjects plugin: ### Swift ``` let clientOptions = ARTClientOptions(key: "your-api-key") clientOptions.plugins = [.liveObjects: AblyLiveObjects.Plugin.self] let realtime = ARTRealtime(options: clientOptions) ``` A [`ClientOptions`](https://ably.com/docs/api/realtime-sdk.md#client-options) object may be passed to the Pub/Sub SDK instance to further customize the connection, however at a minimum you must set an API key and register the LiveObjects plugin through `clientOptions.plugins` so that the client can use LiveObjects functionality. ## Create a channel LiveObjects is managed and persisted on [channels](https://ably.com/docs/channels.md). To use LiveObjects, you must first create a channel with the correct [channel mode flags](https://ably.com/docs/channels/options.md#modes): * `OBJECT_SUBSCRIBE` - required to access objects on a channel. * `OBJECT_PUBLISH` - required to create and modify objects on a channel. ### Swift ``` let channelOptions = ARTRealtimeChannelOptions() channelOptions.modes = [.objectPublish, .objectSubscribe] let channel = realtime.channels.get("test-channel", options: channelOptions) ``` ## Get the channel object The [`channel.object`](https://ably.com/docs/api/realtime-sdk/channels.md#object) property gives access to the LiveObjects API for a channel. Use `channel.object.get()` to obtain the channel object. The channel object is a [`LiveMap`](https://ably.com/docs/liveobjects/map.md) that always exists on a channel and acts as the top-level entry point for accessing and persisting objects. It is returned as a [`LiveMapPathObject`](https://ably.com/docs/liveobjects/concepts/path-object.md#get), which provides a path-based API for accessing and manipulating the object hierarchy. `channel.object.get()` is an `async` function that suspends with `try await` until the LiveObjects state is synchronized with the Ably system. Reads are synchronous and local: ### Swift ``` let rootObject = try await channel.object.get() ``` ## Create and assign objects You can create and assign objects using the `LiveMap.create()` and `LiveCounter.create()` static methods. These methods return a blueprint describing the object to create; the actual object is created when you assign it to a key with `set()`. Wrap a blueprint in `.liveCounter(...)` or `.liveMap(...)` when passing it to `set()`, while primitive values such as strings and numbers can be passed directly: ### Swift ``` // Create a LiveCounter with initial value 0 let visits = LiveCounter.create(initialCount: 0) // Assign it to the 'visits' key on the channel object try await rootObject.set(key: "visits", value: .liveCounter(visits)) // Create a LiveMap with initial entries let reactions = LiveMap.create(entries: [ "likes": 0, "hearts": 0, ]) // Assign it to the 'reactions' key on the channel object try await rootObject.set(key: "reactions", value: .liveMap(reactions)) // Infer types for the assigned objects let visitsCounter = rootObject.get(key: "visits").asLiveCounter() let reactionsMap = rootObject.get(key: "reactions").asLiveMap() ``` `rootObject.get(key:)` returns a general [`PathObject`](https://ably.com/docs/liveobjects/concepts/path-object.md) that doesn't yet know the type of the value it points to. Call one of the `as*` methods, such as `asLiveCounter()` or `asLiveMap()`, to work with the value as a specific type. These casts are always safe to call: they never throw, even if the value at the path has a different type. Learn more about [Type inference](https://ably.com/docs/liveobjects/typing.md#type-inference). ## Subscribe to updates Subscribe to realtime updates using the `subscribe()` method on a `PathObject`. You will be notified when the object at that path is updated by other clients or by you: ### Swift ``` // Subscribe to counter updates let counterSubscription = try visitsCounter.subscribe { event in guard let value = try? event.object.asLiveCounter().value() else { return } print("Visits counter updated: \(value)") } // Subscribe to map updates let mapSubscription = try reactionsMap.subscribe { event in guard let json = try? event.object.compactJson() else { return } print("Reactions updated: \(json)") } ``` The subscription callback receives an event that exposes: - `object`: A `PathObject` pointing to the path where the change occurred. - `message`: The `ObjectMessage` that carried the operation that led to the change (nullable). The `subscribe()` method also returns a `Subscription` object. When you no longer want to receive updates, call `unsubscribe()` on it: ### Swift ``` // Keep the Subscription returned by subscribe() let subscription = try visitsCounter.subscribe { event in guard let value = try? event.object.asLiveCounter().value() else { return } print("Visits counter updated: \(value)") } // Later, stop receiving updates subscription.unsubscribe() ``` Every `PathObject` also exposes an `events()` [`AsyncStream`](https://developer.apple.com/documentation/swift/asyncstream), so you can consume updates with `for await`, which is often the more idiomatic pattern in Swift. Breaking out of the loop, or cancelling the enclosing task, automatically unsubscribes: ### Swift ``` for await event in try visitsCounter.events() { guard let value = try? event.object.asLiveCounter().value() else { continue } print("Visits counter updated: \(value)") } ``` ## Update objects Update objects using mutation methods on `PathObject`. All subscribers (including you) will be notified of the changes: ### Swift ``` // Update counter try await visitsCounter.increment(amount: 5) // console: Visits counter updated: 5.0 try await visitsCounter.decrement(amount: 2) // console: Visits counter updated: 3.0 // Update map try await reactionsMap.set(key: "likes", value: 10) // console: Reactions updated: {"likes":10.0,"hearts":0.0} try await reactionsMap.set(key: "hearts", value: 5) // console: Reactions updated: {"likes":10.0,"hearts":5.0} try await reactionsMap.remove(key: "likes") // console: Reactions updated: {"hearts":5.0} ``` ## Next steps This quickstart introduced the basic concepts of LiveObjects and demonstrated how the path-based API works. The next steps are to: * Learn about the [PathObject](https://ably.com/docs/liveobjects/concepts/path-object.md) and [Instance](https://ably.com/docs/liveobjects/concepts/instance.md) APIs. * Read more about [LiveCounter](https://ably.com/docs/liveobjects/counter.md) and [LiveMap](https://ably.com/docs/liveobjects/map.md). * Learn about [Objects Lifecycle Events](https://ably.com/docs/liveobjects/lifecycle.md). * Learn about [Type inference](https://ably.com/docs/liveobjects/typing.md) for your LiveObjects. ## Related Topics - [JavaScript](https://ably.com/docs/liveobjects/quickstart/javascript.md): A getting started guide to learn the basics of integrating the Ably LiveObjects product into your JavaScript application. - [Java](https://ably.com/docs/liveobjects/quickstart/java.md): A quickstart guide to learn the basics of integrating the Ably LiveObjects product into your Java application. ## Documentation Index To discover additional Ably documentation: 1. Fetch [llms.txt](https://ably.com/llms.txt) for the canonical list of available pages. 2. Identify relevant URLs from that index. 3. Fetch target pages as needed. Avoid using assumed or outdated documentation paths.