Getting started: Pub/Sub in Swift

This guide will get you started with Ably Pub/Sub in a new Swift application built with Vite.

You'll establish a realtime connection to Ably and learn to publish and subscribe to messages. You'll also implement presence to track other online clients, and learn how to retrieve message history.

Prerequisites

  1. Sign up for an Ably account.
  2. Create a new app, and create your first API key in the API Keys tab of the dashboard.
  3. Your API key will need the publish, subscribe, presence and history capabilities.
  4. Install Xcode.

Create a Swift project with Xcode

To follow this guide in Xcode, use a new iOS project with the SwiftUI App template. All code can be added directly to your ContentView.swift file, inside the ContentView struct. Use the .onAppear modifier to run the Ably code when the view appears. No additional files or setup are needed. All print output will appear in Xcode's debug console (View > Debug Area > Activate Console, or press Cmd+Shift+C).

Install the Ably SDK in your Swift project using Swift Package Manager:

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dependencies: [
    .package(url: "https://github.com/ably/ably-cocoa", from: "1.2.20")
]

(Optional) Install Ably CLI

The Ably CLI provides a command-line interface for managing your Ably applications directly from your terminal.

  1. Install the Ably CLI:
npm install -g @ably/cli
  1. Run the following to log in to your Ably account and set the default app and API key:
ably login

Step 1: Connect to Ably

Clients establish a connection with Ably when they instantiate an SDK. This enables them to send and receive messages in realtime across channels.

Open up the dev console of your first app before instantiating your client so that you can see what happens.

Add the Ably import to the top of your ContentView file:

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import Ably

Create an instance of ARTRealtime with your API key and provide a clientId. While using an API key is fine for the purposes of this guide, you should use token authentication in production environments. A clientId ensures the client is identified, which is required to use certain features, such as presence.

This ARTRealtime instance is the main entry point for the realtime library. The ARTRealtime client connects to Ably as soon as it's instantiated, using a basic transport such as a raw TCP socket or a WebSocket:

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let clientOptions = ARTClientOptions(key: "demokey:*****")
clientOptions.clientId = "my-first-client"
let realtime = ARTRealtime(options: clientOptions)

realtime.connection.on { stateChange in
    print("Connection state changed to: \(stateChange.current)")


    if stateChange.current == .connected {
        print("Made my first connection!")
    }
}
API key:
DEMO ONLY

You can monitor the lifecycle of clients’ connections, but for now just log a message to the console to know that the connection attempt was successful. You’ll see the message printed to your console, and you can also inspect the connection event in the dev console of your app.

To run:

  • Build and run the app in Xcode (Cmd+R).
  • Watch the Xcode debug console for connection state changes and messages.

Step 2: Subscribe to a channel and publish a message

Messages contain the data that a client is communicating, such as a short 'hello' from a colleague, or a financial update being broadcast to subscribers from a server. Ably uses channels to separate messages into different topics, so that clients only ever receive messages on the channels they are subscribed to.

Add the following lines to your .onAppear{} function to create a channel instance and register a listener to subscribe to the channel. Then run the app again:

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let channel = realtime?.channels.get("my-first-channel")

channel?.subscribe { message in
    print("Received message: \(message.data ?? "no data")")
}

Use the Ably CLI to publish a message to your channel. The message will be received by the client you've subscribed to the channel, and be logged to the console:

ably channels publish my-first-channel 'Hello!'

In a new terminal tab, subscribe to the same channel using the CLI:

ably channels subscribe my-first-channel

Now you can publish a message from your Swift code to the channel:

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channel?.publish("greeting", data: "Hello from Swift!") { error in
    guard error == nil else {
        print("Error publishing message: \(error!.message)")
        return
    }
    print("Message successfully published")
}

When you publish this message, it will be received by both your Swift client and the CLI subscription.

To run:

  • Build and run the app again.
  • Use the Ably CLI as described to publish/subscribe and see output in the Xcode debug console.

Step 3: Join the presence set

Presence enables clients to be aware of one another if they are present on the same channel. You can then show clients who else is online, provide a custom status update for each, and notify the channel when someone goes offline.

Add the following code to subscribe to presence events, which lets you know when clients enter, update, and leave the presence set for this channel:

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channel?.presence.subscribe { presenceMessage in
    print("Presence event: \(presenceMessage.action) - Client: \(presenceMessage.clientId ?? "no client id") - \(presenceMessage.data ?? "no data")")
}

channel?.presence.enter("I'm here!") { error in
    guard error == nil else {
        print("Error entering presence set: \(error!.message)")
        return
    }
    print("Successfully entered presence set")
}

In the dev console of your first app, attach to my-first-channel. Enter a clientId, such as my-dev-console, and then join the presence set of the channel. You'll see that my-first-client is already present in the channel.

You can have another client join the presence set using the Ably CLI:

ably channels presence enter my-first-channel --data '{"status":"learning about Ably!"}'

To run:

  • Build and run the app.
  • Use the Ably CLI or dev console to join presence and see events in the Xcode debug console.

Step 4: Retrieve message history

You can retrieve previously sent messages using the history feature. Ably stores all messages for 2 minutes by default in the event a client experiences network connectivity issues. You can extend the storage period of messages if required.

If more than 2 minutes has passed since you published a regular message (excluding the presence events), then you can publish some more before trying out history. You can use the Ably CLI to do this.

For example, using the Ably CLI to publish 5 messages:

ably channels publish --count 5 my-first-channel "Message number {{.Count}}"

Add the following code to retrieve any messages that were recently published to the channel:

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let query = ARTRealtimeHistoryQuery()
query.limit = 25 // Maximum number of messages to retrieve

try channel?.history(query) { paginatedResult, error in
    guard error == nil else {
        print("Error retrieving message history: \(error!.message)")
        return
    }

    guard let paginatedResult = paginatedResult else {
        print("No results received")
        return
    }

    print("Retrieved \(paginatedResult.items.count) messages from history")
    for message in paginatedResult.items {
        print("Message: \(message.data ?? "no data")")
    }
}

The output will look similar to the following:

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[
  "Message number 5",
  "Message number 4",
  "Message number 3",
  "Message number 2",
  "Message number 1"
]

To run:

  • Build and run the app.
  • Use the Ably CLI to publish messages if needed, then check the Xcode debug console for history output.

Next steps

Continue to explore the documentation with Swift as the selected language:

You can also explore the Ably CLI further, or visit the Pub/Sub API references.

Select...