Getting started: Pub/Sub in Swift
This guide will get you started with Ably Pub/Sub in Swift.
It will take you through the following steps:
- Create a client and establish a realtime connection to Ably.
- Attach to a channel and subscribe to its messages.
- Publish a message to the channel for your client to receive.
- Join and subscribe to the presence set of the channel.
- Retrieve the messages you sent in the guide from history.
- Close a connection to Ably when it is no longer needed.
Prerequisites
- Sign up for an Ably account.
- Create a new app, and create your first API key.
- Your API key will need the
publish
,subscribe
,presence
andhistory
capabilities.
- Install the Ably CLI:
npm install -g @ably/cli
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- Run the following to log in to your Ably account and set the default app and API key:
ably login
ably apps switch
ably auth keys switch
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- Install Xcode
To follow this guide in Xcode, use a new iOS project with the SwiftUI App template. All code can be added directly to your ContentView.swift
file, inside the ContentView
struct. Use the .onAppear
modifier to run the Ably code when the view appears. No additional files or setup are needed. All print
output will appear in Xcode’s debug console (View > Debug Area > Activate Console, or press Cmd+Shift+C).
- Install the Ably SDK in your Swift project using Swift Package Manager:
dependencies: [
.package(url: "https://github.com/ably/ably-cocoa", from: "1.2.20")
]
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Step 1: Connect to Ably
Clients establish a connection with Ably when they instantiate an SDK. This enables them to send and receive messages in realtime across channels.
- Open up the dev console of your first app before instantiating your client so that you can see what happens.
- Add the Ably import to the top of your
ContentView
file:
import Ably
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- Create an instance of
ARTRealtime
with your API key and provide aclientId
. This is the main entry point for the realtime library. TheARTRealtime
client connects to Ably as soon as it’s instantiated, using a basic transport such as a raw TCP socket or a WebSocket:
let clientOptions = ARTClientOptions(key: "<loading API key, please wait>")
clientOptions.clientId = "my-first-client"
let realtime = ARTRealtime(options: clientOptions)
realtime.connection.on { stateChange in
print("Connection state changed to: \(stateChange.current)")
if stateChange.current == .connected {
print("Made my first connection!")
}
}
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You can monitor the lifecycle of clients’ connections, but for now just log a message to the console to know that the connection attempt was successful. You’ll see the message printed to your console, and you can also inspect the connection event in the dev console of your app.
To run:
- Build and run the app in Xcode (Cmd+R).
- Watch the Xcode debug console for connection state changes and messages.
Messages contain the data that a client is communicating, such as a short ‘hello’ from a colleague, or a financial update being broadcast to subscribers from a server. Ably uses channels to separate messages into different topics, so that clients only ever receive messages on the channels they are subscribed to.
- Add the following lines to your
.onAppear{}
function to create a channel instance and register a listener to subscribe to the channel. Then run the app again:
let channel = realtime?.channels.get("my-first-channel")
channel?.subscribe { message in
print("Received message: \(message.data ?? "no data")")
}
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- Use the Ably CLI to publish a message to your channel. The message will be received by the client you’ve subscribed to the channel, and be logged to the console:
ably channels publish my-first-channel 'Hello!'
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- In a new terminal tab, subscribe to the same channel using the CLI:
ably channels subscribe my-first-channel
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- Now you can publish a message from your Swift code to the channel:
channel?.publish("greeting", data: "Hello from Swift!") { error in
guard error == nil else {
print("Error publishing message: \(error!.message)")
return
}
print("Message successfully published")
}
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When you publish this message, it will be received by both your Swift client and the CLI subscription.
To run:
- Build and run the app again.
- Use the Ably CLI as described to publish/subscribe and see output in the Xcode debug console.
Presence enables clients to be aware of one another if they are present on the same channel. You can then show clients who else is online, provide a custom status update for each, and notify the channel when someone goes offline.
- Add the following code to subscribe to presence events, which lets you know when clients enter, update, and leave the presence set for this channel:
channel?.presence.subscribe { presenceMessage in
print("Presence event: \(presenceMessage.action) - Client: \(presenceMessage.clientId ?? "no client id") - \(presenceMessage.data ?? "no data")")
}
channel?.presence.enter("I'm here!") { error in
guard error == nil else {
print("Error entering presence set: \(error!.message)")
return
}
print("Successfully entered presence set")
}
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- In the dev console of your first app, attach to
my-first-channel
. Enter aclientId
, such asmy-dev-console
, and then join the presence set of the channel. You’ll see thatmy-first-client
is already present in the channel.
- You can have another client join the presence set using the Ably CLI:
ably channels presence enter my-first-channel --client-id "my-cli" --profile-data '{"status":"learning about Ably!"}'
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To run:
- Build and run the app.
- Use the Ably CLI or dev console to join presence and see events in the Xcode debug console.
You can retrieve previously sent messages using the history feature. Ably stores all messages for 2 minutes by default in the event a client experiences network connectivity issues. This can be extended for longer if required.
If more than 2 minutes has passed since you published a regular message (excluding the presence events), then you can publish some more before trying out history. You can use the Ably CLI to do this.
For example, using the Ably CLI to publish 5 messages:
ably channels publish --count 5 my-first-channel "Message number {{.Count}}"
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- Add the following code to retrieve any messages that were recently published to the channel:
let query = ARTRealtimeHistoryQuery()
query.limit = 25 // Maximum number of messages to retrieve
try channel?.history(query) { paginatedResult, error in
guard error == nil else {
print("Error retrieving message history: \(error!.message)")
return
}
guard let paginatedResult = paginatedResult else {
print("No results received")
return
}
print("Retrieved \(paginatedResult.items.count) messages from history")
for message in paginatedResult.items {
print("Message: \(message.data ?? "no data")")
}
}
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The output will look similar to the following:
[
"Message number 5",
"Message number 4",
"Message number 3",
"Message number 2",
"Message number 1"
]
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To run:
- Build and run the app.
- Use the Ably CLI to publish messages if needed, then check the Xcode debug console for history output.
Step 5: Close the connection
Connections are automatically closed approximately 2 minutes after no heartbeat is detected by Ably. Explicitly closing connections when they are no longer needed is good practice to help save costs. It will also remove all listeners that were registered by the client.
Note that messages are streamed to clients as soon as they attach to a channel, as long as they have the necessary capabilities. Clients are implicitly attached to a channel when they call subscribe()
. Detaching from a channel using the detach()
method will stop the client from being streamed messages by Ably.
Listeners registered when subscribing to a channel are registered client-side. Unsubscribing by calling unsubscribe()
will remove previously registered listeners for that channel. Detaching from a channel has no impact on listeners. As such, if a client reattaches to a channel that they previously registered listeners for, then those listeners will continue to function upon reattachment.
- Close the connection using the
close
method:
// Simulate a delay before closing the connection
DispatchQueue.main.asyncAfter(deadline: .now() + 10.0) {
realtime.close()
print("Connection closed")
}
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To run:
- Build and run the app.
- After 10 seconds, the connection will close and a message will appear in the Xcode debug console.
Next steps
Continue to explore the documentation with Swift as the selected language:
Read more about the concepts covered in this guide:
- Revisit the basics of Pub/Sub
- Explore more advanced Pub/Sub concepts
- Understand realtime connections to Ably
- Read more about how to use presence in your apps
- Fetch message history in your apps
You can also explore the Ably CLI further, or visit the Pub/Sub API references.